In the Korean traditional board game Yut-Nori, teams compete by moving theirpieces on the two-dimensional game board, and the team whose all piecescomplete a round trip on the board wins. In every round, teams throw fourwooden sticks of the shape of half-cut cylinder and the number of sticks thatshow belly sides, i.e., the flat sides, determines the number of steps theteam's piece can advance on the board. It is possible to pile up one team'spieces if their sites are identical so that pieces as a group can move togetherafterwards (piling). If a piece of the opponent team is at the new site of oneteam's piece, the piece is caught and removed from the board, and the team isgiven one more chance to throw sticks and proceed (catching). For a simplicity,we simulate this game on one-dimensional board with the same number of sites asthe original game, and show that catching is more advantageous strategy thanpiling to win. We also study the avalanche-size distribution in thermodynamiclimit to find that it follows an exponential form.
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